5 of 28 collected. Collectibles carry no value and never count toward a collection total — they are just pulled, kept and shown.
Common · 001
Nothing in a sealed case is safe from the air you sealed in with it.
Collectibles are not cards. They carry no value and never count toward your collection total.
Common · 002
A sleeve is not for the card. It is for the ten thousand times you will pick it up.
Common · 003
Centring is luck. Corners are care.
Rare · 012
It hunts the moment a thing stops being hidden.
Epic · 004
While this card is in your Vault, the slab beside it is never listed for trade.
Epic · 010
The name you chose, carried beside the one you were given.
Legendary · 005
Your Vault keeps a written record.
Legendary · 006
Nobody looks at your Vault unnoticed.
Legendary · 007
Your Vault keeps what you paid.
Legendary · 008
Nothing leaves your Vault in one step.
Legendary · 009
Every slab you scan is held up to the lamp.
Guardian · G03
It cannot be pulled. It is put there before anyone arrives, and only those who were already waiting can draw it.
Comes with
The Founder's Blade frameAvatar frame
An avatar frame that only exists on accounts that were here first.
Rare · E03
It walks the path first, every night, whether or not anybody is following.
Epic · E02
It has not finished arriving. Whatever it is going to be, it is already too big for the thing it came out of.
Legendary · E01
It has stood here longer than the wood around it. It counts in blossom, which is a slower number than ours.
Common · F02
It has watched the same piece of sky for four hundred years, and has never once been wrong about it.
Nightwatch frameAvatar frame
A blue, sparkling frame for your profile picture.
Pull Vesper, the Nightwatch to keep it.
Common · F11
She drinks the dust of fallen stars. Wherever Lumielle settles, the night garden remembers how to glow.
Rare · F01
It was struck once, a long way from here, and has been standing watch ever since.
Forgeborn frameShowcase frame
A battle-damaged gold frame for the three cards in your showcase.
Pull Aegiron, the Starwarden to keep it.
Epic · F09
Where Eldrin walks, the old valley wakes. Roots stir, ruins remember their runes, and every flower turns toward the light in its antlers.
Legendary · F04
She was forged around a hole in the sky, and has been holding it shut with six wings ever since.
Legendary · F06
The oldest thing in the frozen kingdom. When it howls, the stars come down to listen.
Legendary · F07
It has slept beneath the drowned temple since before the sea had a name. When it wakes, the tide wakes with it.
ThalassorVault background
A Vault theme nobody without the card can wear — under the sea, with light from the surface, rising bubbles and glowing plankton.
Pull Thalassor, the Abyssal King to keep it.
Legendary · F08
Where its wings pass, the sky remembers how to thunder. The storm does not follow Zephyron. It answers.
Legendary · F10
Mountains do not sleep. They wait. When Terrakor opens his hand, the valley remembers it was once a mountain.
Stone Warden frameShowcase frame
Living rock and glowing green runes round the three cards in your showcase.
Pull Terrakor, the Stone Warden to keep it.
Everywhere else